The Mage Armor 5e Guide | Regular Armor vs How It Works

In the D&D world, spellcasters To be useful with their magic, need to focus on their ability to spell more than their constitution or skill score. Also, in many types of armor, he is not known for his expertise. For example, the Bard and Warlock categories specialize in light Armor only. Magicians and sorcerers are not skilled in any Armor! Worst of all, they’re not even good at shields.

They are very weak during the war. Therefore spell casters must stay away from their enemies if they do not like to be killed cause of their low armor class or AC. Barbarian and Paladin Classes planned for tank construction, also can save them from harm, but as a shield, they are not easily available.

Wizards and sorcerers can be reducing this problem by using first-level magic which is Mage Armor. If you are always being targeted by your enemies, must use this simple spell in your arsenal. This will help you to avoid the shock so that you do not become a punching bag in your function.

What is Mage Armor 5e?

Mage Armor is a first-level abjuration spell that can be seen exclusively on page 256 in the Players Handbook. these are D&D spells The Abjuration spells are D&D spells that concentrate on protection, Some save against the use of physical and magical barriers, and some deny damaging abilities, Below are spelling features such as casting time, range, etc

DnD 5e Mage Armor

  • 1st-level abjuration
  • Releasing Time: 1 action
  • Capacity: Touch
  • Parts: V, S, M (a piece of cured leather)
  • Time period: 8 hours

Use Of Mage Armor

Mage Armor or Improved Mage Armor is very simple magic. It saves eight hours for those who don’t have its, magical powers. When used in combat, it is your action. To use this spell, you need to focus on one thing:

You should touch an unarmored creature that is ready to cast you under this spell. Being unarmored means that creatures should not wear any type of armor. Keep in mind that shields are also categorized as armor, so having a shield and spellcasting will not function properly. A willing creature is one who consents to be cast by this magic. If the creatures refuse to accept it, they will lose.

Again, you are required to physically connect to your target for this to work. The magic will take care of the remains. A spell force will protect the creature, giving him shelter.

How Does Mage Armor Work?

After you handle a willing unarmored creature, the Mage Armor dnd 5e magic will work. What occurs is that:

  • The protection converts the target base AC 13 + into their Dexterity modifier.
  • For eight hours, a protective spell force envelops the creature.
  • If the target wears armor, or if the caster rejects the magic as an action, the spell is lost.

Eight hours is a long time for magic, and it is very useful for adventures that take a lot of time like exploring unexpected dungeons, like a wild forest.

This is not a concentration spell, for the spell work you don’t need to focus for eight hours to get the spell to work. Mage Armor also replaces the target’s AC. Generally, if your character is not sporting armor, they will have an AC of 10 + their skill modifier. 10 become 13 When Mage Armor is used.

This is a huge achievement in one’s AC. Basically, you include three points. For example, a sorcerer with +2 Dexterity modifies has AC (12), because they are not good at any armor, not even shield. AC becomes 15 with Mage Armor,  as the spell converts your base AC to 13, then add +2 to your dexterity Modifier. A 30% increase in your base AC is a long journey!

If you don armor, magical armor is finished be very careful if you are exposed to the effects of this magic. who take advantage of this are those characters whose classes are not experts in armor, The second way to get rid of it is when the caster rejects the magic. When in combat, it will cost an action.

Mage Armor Who Can Use?

Classes

there are only two classes that can utilize this magic, there are other methods that others can utilize the Mage Armor. detailed down are the only two categories:

  • sorcerer (Player’s Handbook, page 99)
  • Wizard (Player’s Handbook, page 112)

There are also two classes that do not specialize in any kind of armor at all, Monk class is the third. While the Monk Categories can make up for the lack of armor skills with its unarmored defensive feature, the Wizards and sorcerers can put Mage Armor. Yes, it costs spelling, but what choice do you have? It spends a spell slot, but what choice do you have?

A Subclasses

There are three sub-categories that can enjoy the advantage of Mage Armor, namely:

  • The Arcane Trickster Rogue (Player’s Handbook, page 97)
  • The Clockwork Soul Sorcerer (Tasha’s Cauldron of Everything, page 68)
  • Eldritch Knight Fighter (player,s Handbook, page 74)

Due to the subclass’s Clockwork Magic feature, the subclass of a sorcerer is here you can Achieve extra spells as seen in the Clockwork magic table, you can adjust one spell you gained from this quality with another one in the list of sorcerer’s spell your level rise. Thus, if you have achieved a spell by using this quality, then upon leveling up, you can transform the said spell to the Mage Armor.

A Race

Subrace can also cast this magic, and that is the Mark of the Warding dwarf, seen on page 51 of Eberron: Rising from the Last War. By using their wards and seals’ race quality they can cast Mage Armor. They don’t require material components of magic, wizard and sorcerers have no problem with their arcane focus.

The Eldritch Invocation

Warlocks have access to Eldritch Invocations, one of which grants Mage Armor. This Eldrich innovation is known as Armor of Shadows, which is seen on page 110 of the Players Handbook. When casting this way, you don’t expend spelling slots or material parts of the spell. This can be beneficial for warlocks as they only specialize in light armor.

How Mage Armor is Good?

This is especially useful for those who do not specialize in armor or for those who are not currently wearing armor. Because by touching people you can start this spell, you put this spell just on yourself, not on others. Actually, though an extra 3 on your AC might not appear much, it is rising 30% on the unarmored AC for eight hours.

For those personalities who have already armor with them and are trained in wearing them such as the Eldritch Knight Fighter, this spell might not be that much useful. All types of armor, including shields, are well known to fighters. The Mage Armor is good as compared to light Armor since Studded Leather is the highest possible AC with light armor on 12+your Dexterity modification.

The below table shows the comparison between AC that each armor provides you versus the Mage Armor.  The “If +3” column refers to Total AC if the Dexterity modifier of a given character is a+3. if there is a “disadvantage” in the “Stealth” column, it means that the armor has a disadvantage.

The Light Armor vs Mage Armor

Armor AC +3 Stealth Mage Armor AC +3
Padded (11 + Dex mod) 14 Disadvantage 13 + Dex mod 16
A Leather (11 + Dex mod) 14
embedded leather (12 + Dex mod) 15

 

Mage Armor spell 5e is a bit more useful than all types of light armor. However, casting Mage Armor will expend a one-level spell slot at the very least. Also, it stays for eight hours.

Regular armor can be worn indefinitely without any effect, even if the wearer is not an expert in them. So select Mage Armor only if (1) you have a spear spell slot left, (2)  this time you need additional AC, or (3) you are not an expert in light armor.

The Medium Armor vs Mage Armor

 The Armor  AC +3  if Stealth  AC of Mage Armor +3 if
Hide (2 max)12 + Dex mod (14) 13 + Dex mod 16
The Chain shirt (2max) 13 + Dex mod (15)
Scale mail (2max)14 + Dex mod (16) Disadvantage
 The Breastplate (2max)14 + Dex mod (16)
 The Half plate (2 max)15 + Dex mod (17) Disadvantage

 

Medium Armor’s AC equals or exceeds Mage Armor’s AC, given that the skill modifier is a+3. In All Medium Armor has a maximum of 2 when counted to the Dexterity modifier, so if you have a+3 on it you can only take advantage of a+2.

If Dexterity modification was a +2 in the given system rather of a +3, then Mage Armor’s AC would be reduced to 15 without concerning the medium armor’s AC. For that reason, four of the medium armor stand with Mage Armor.

The Heavy Armor vs Mage Armor

Armor AC power Stealth  Ac of Mage Armor +3 if
A Ringmail (14) Disadvantage 13+ Dex mod 16
A Chain mail (16) 13 Disadvantage
 A Splint (17) 15 Disadvantage
 A Plate (18) 15 Disadvantage

 

The unique collection of armor is heavy armor; stealth checks give benefits to the user, and when compared with other kinds of armor, your Dexterity modification doesn’t matter.

A given number AC cannot be changed. You may be thinking about the strength column. The strength score must be increased or equal to the number given in this column. as a result, the user has to face a speed decrease of 10 feet.

Thus, heavy armor concentrates on high strength scores. The spell casters that commonly use it (wizard and sorcerer’s classes) do not satisfy the requirements of heavy armor in terms of power. They are not even experts with heavy armor. before starting work for staying in the ranks of the heavy armor, mage armor is a good choice.

FAQs; Mage Armor 5e Guide

What is the AC of the Mage Armor?

13 Dexterity modifier. The Mage Armor spell transforms the bottom AC to 13 rather than 10 if you are not sporting armor.

How do you cast Mage Armor?

First, you require at least a level-one magic place to use. Next, you must have its material part unless you have an impenetrable focus, which magicians and sorcerers have. Then, you must connect your target for the magic to begin working. They must not wear armor or protection. Otherwise, the spell will fail.

Is it possible to cast Mage Armor as a ritual?

No, it is not possible to cast as a ritual.

Do Mage Armors require concentration?

It would be significant pain for casters if they would have to focus for eight hours! No, it does not.

Mage Armor is good for monks, right?

Monks keep the Unarmored Defense quality, which creates their AC 10 + their Skill modifier + their Knowledge modifier. They are the exact as Mage Armor, wherein it only works if they are not sporting any armor or protection. So, unless their Knowledge modifier is smaller than three, no, Mage Armor is usually not that useful for monks.  In this case, it would be more profitable to stick with Unarmored Defense.

Mage Armor is suitable for barbarians?

Barbarians have also the Unarmored Defense quality, but instead, create their+10 AC their Dexterity modifier+ their Constitution modifier. It works only if they are not sporting any armor, but security is fine. By the exact logic, unless their Constitution modifier is smaller than three, Mage Armor is usually not that useful for barbarians.

Can you get a Mag Armor + Shield?

Shields are considered armor, and the Magnum Armor doesn’t work. If you’re wearing armor, no, you can’t. When you are casting Mage Armor while the target has a shield, it fails automatically. If you already have Mage Armor and you dawn on the shield, the Mage Armor will disappear.

Mage Armor is visible?

Though it is not in the magic report, generally supernatural forces are visible unless noted otherwise. So yes, it might be visible. It is up to the DM how to solve this; it could be a shimmer or a bright light covered around the target’s body. Or, the DM could judge that it is hidden. It is completely up to your DM.

 

 

 

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