You can’t be hurt by every spell in 5e D&D. There are many ways to defeat a monster. Not all fireballs or ice spikes can cause harm. Sometimes, it can be helpful to play with the dumbness of monsters in order to get out of a jam. You can use minor illusions or psychic spells to help you think beyond the monsters rather than fighting them.
One of the best spells is undoubtedly a phantasmal force, which allows you to go into the mind of a monster and perform tricks. If the charm of war works, then why not use your imagination? What are you allowed to do with it? Can you use your non-combat ability?
This Phantasmal force 5e Guide will answer all your questions!
Phantasmal Force Is What?
Phantasmal force 5e spell
- Illusion second level
- casting Period: 1 Action
- Capacity: 60 feet
- Components: V, S, M (the bit of fleece)
- Duration: Attention, up to 1 minute
- spell List: Wizards, Bards, and Sorcerers
An illusion is one that has roots in the senses of a creature you can see within the bounds. You must make an intelligence-saving throw to target. A failure to save will result in the target being unable to understand for a time. This spell does NOT affect indie and construction.
The phantasm may include sound, temperature, or other stimuli that only appear on the targeted creatures. Target can use its operation for intelligence (investigation) to examine your spell save DC. If the check is successful, the target will recognize that the phantasm was imagination and that spell has ended.
The spell affects a target, and the target will treat the phantasm like it is real. Any irrational consequences of interaction with the target phantasm are justifiable. A target trying to cross a phantasmal bridge over a ditch can fall if it steps on it. Even if the target does not fall, it assumes that the bridge is real and that something else caused its fall. It could have been pushed, slipped, or blown to the ground by strong winds.
Affected targets are so certain of the reality of the Phantom that they can be hurt by illusions. A phantasm is a form of attack that can be created to appear on a target. A phantasm that appears as fire, acid, or lava could also be used to attack the target.
Phantasm may cause psychological damage to the target at each turn of your round if it is within the Phantasm zone or within 5 feet of Phantasm. This is provided that the illusion of a threat or creature could logically deal the damage. As a type, attack target damage.
Let’s get this out of our system. This second-rate illusion spell can be cast by magicians, bards, and sorcerers. It can cast an action and hit the target at 60 feet. It requires a vocal, somatic, and material component. This component consists of a piece made of woolen material. Your character must be able to concentrate for at least one minute after it releases the magic. This is where the magic really shines.
Phantasmal Force: How It Works
After the spell cast is complete, you can choose a target. You must save this goal against your spell-saving DC. You can create an illusion to fill your target’s head if the target fails. The illusion should not exceed 10 cubic feet. This is roughly two squares by two squares. You can make it something, a creature or anything else. To make the target creature feel more real, you can add sounds, temperatures, or other stimuli.
For creatures, they might use a probe against spells or an intelligence check to confirm the illusion is real. If they succeed, magic will be a figment of their imagination and they will soon realize it is a lie. They will treat your phantasm like a natural target if they fail.
They also justify any confrontation with phantasm as a genuine struggle, and they are so confident of the reality of phantasm that they can be harmed by it.
If the enemy is less than 5 feet from the phantasm during your Round, the illusion can inflict 1d6 damage to him. You must believe that you are able to attack a target. Delusion will make the enemy pay for your loss.
If you create a phantom pool of acid and the enemy steps into it, they will be subject to acid damage. The enemy will be attacked if the Ogre is created. They will believe that the monster is causing psychological damage by biting or plucking them.
Why Would You Utilize This Ability?
Well, you can utilize this capability to do two things, make an object or a threat or create a deceptive creature. Let’s start with the risk. Imagine that you and your group are escaping from their cave with some kobolds, and you have all managed to cross or jump over a nearby river.
Your bard notices that the water is very deep and rushing, so he decides to have some fun and creates the phantasmal force picture of a bridge for the kobold leader. After the bridge image is created and the intelligence save fails, the kobold leader darts across or at least attempts to. Instead, he plummets into the water and fails to make a strong save. He is then thrown against rocks.
The conflict is ended when the leader of the Kobolds dies. A threat that is ten feet in size can help you control the battlefield or maneuver your enemy. The enemy will not move if you make the threat concrete enough.
Making The Creature
A picture of a creature can be drawn in 10 feet. It can be BugBear, Griffin, Goblin, Griffin, or whatever size you need.
Some DMs require that your character has seen the illusions in their body, or in a book or drawing. The target must be afraid of the creature. The more authentic it appears, the better. This is a domestic rule. Talk to your DM to see if it is.
The creature appears so real that the target is afraid of the creature and accepts that it may be damaged. 1d6 considers physical injury to be a creature attacking the target. This is a great way of getting rid of dumb and large creatures.
How Do You Get The Fleece?
To cast the spell, you will need a little fleece or sheepskin. It should not be consumed during the casting of the spell. If you have a component pouch, it will usually come with it. If you don’t have one, sheepskin is available at butcher shops and wherever sheep congregate. Fleece can also be purchased at cloth-making shops or enterprises.
It is not difficult to find and can even be looted in certain places and by certain enemies. Except if you’re looking for the Golden Fleece which would likely require an epic quest!
About Phantasmal Killer?
If you look at Phantasmal Force you’ll see Phantasmal Killer right next to it. A phantasmal killer takes the side of your target, making him so afraid that he can be hurt by the delusion. Then he runs away with the delusion. Although we won’t be in complete error, here are some of the effects.
Swab into the worst nightmare of any creature you can locate within its capacity. This will create a deceitful expression of deep anxiety that only that creature can see. Wisdom Saving Throw should be the target. The target will be scared for a long period if they fail to save. Each target must either gain Wisdom Saving Throw at the end of their turn or suffer 4d10 psychological injury. The spell is completed when the target successfully saves.
The phantasmal killer is a spell that attempts to kill your target. It can be an excellent upgrade for wizards who want to delude themselves. Both spells require concentration but you can still cast them as needed. Phantasmal Force can be used more effectively, but the Phantasmal Killer spell does more damage.
Phantasmal Force 5e Guide FAQ,s
Is Phantasmal Force Control A Target?
There is a significant difference between what a spell target knows and what you know. They do not know that raising a giant snake raising to bite them is an illusion, however, you do. The target may imagine himself entangled and squeezed by the snake, but in reality, they are only standing in a world of fear. The snake is an illusion and cannot stop the target, and your allies will not act as if the target was blocked.
Same for any other condition like prone, blind, deaf, etc. At best your target is only those things that are one of those things out of anxiety, but they are not really affected by the situation.
Is Phantasmal Force Used Outside Of Battle?
Yes, you do not have to deal with the harm if you do not want to. If you want to be close with someone and put illusions in their head, you can do it without harming them. For example, you can create the illusion of a dark spot in front of a creature to blind it or create the illusion of a circle of fire around the target.
This illusion may not be harmful, but if the target believes they are real, they will respond accordingly and possibly tell your party what they want to know. Part of the fun of delusion spells is that they can be used creatively outside of combat and it can be fun to see what your party wants to do with the magic. Never minimize the creative energy of other players!
Who Gets Phantasmal Spells?
The Bards, Sorcerers, and Wizards all achieve this spell when they acquire access to second Level Spells.
How About The Other Phantasmal Spells?
There are rare other phantasmal spells in-game, ranging from Phantasmal Thief to Phantasmal Injury, to Phantasmal Strangler. All of these spells were seen in previous editions of D&D and have not been updated to include 5e rules. However, there is nobody that says you or DM cannot update them yourself or create new phantasmal spells. As long as the spells focus on the magic of illusions, you are good to go and fulfill your heart’s desire.
If you want to play as a magician or sorcerer who comes to your enemy’s mind, these are a great place to start and you will have a lot of fun with them. Once you become accustomed to illusory spells, you can begin to spread your arms and examine the limits of what they can do.
Then, you might be capable to destroy your enemies without ever applying a physical finger to them, and that’s a lot of joy!