There are numerous ways to create a dent in your enemies’ HP. However, if you are not a spellcaster, you usually use weapons to kill them. Selecting a weapon is like picking candy from a candy store. There are so many to select from, yet you don’t have them all. You should Choose Heavy 1d12 Slashing Damage Dealing Greataxe? Or should you choose a short word that deals with light 1d6 piercing damage? Read our Rapier 5e guide to see the answers you are examining for.

There are many attributes to consider when taking up arms. Most weapons, in general, use strength modifiers to increase your attack roll and your damage bonus. This is of great benefit to savages like Buff Character Class Blood. Yet, if your personality is a rogue who specializes in more than energy, what would you do?

If you are an expert in weapons of war. Learn to be active instead of being ugly. Prefer to have a weapon in one hand instead of two, then you need a repair. This is a unique weapon because it is the only weapon available in the weapon table which is a martial melee class and it has only excellent features.

Are you considering taking the rapier as your weapon of choice, but not sure if it’s worth it? Read on to see if this is the best weapon for you.

Rapier Is A What?

The Rapier is a martial weapon that deals with 1d8 piercing harm, costs 25 GP, weighs 2 pounds, and has great features. Since it,s a martial weapon, you will require to master how to utilize such weapons properly and actually. If you are not good at it and you use it to kill an enemy, you cannot add your skill bonus to your attack roll.

Apparently, a rapier is a thin, well-balanced sword with a sharp head and have two edges. It is primarily a weapon used to kill and stab people, so piercing is harmful. Due to its shape, its characteristics are sharp and strong. At the other end of the sharp and pointed blade is a protective hilt that can save the hand.

It has just one remarkable feature, which makes it one of the most unique weapons in the arsenal: the excellent feature.

The Finesse

To decide if your attack occurs during combat, you roll the d20 over your enemy armor class or AC. This is named an attack roll. If you specialize in the weapon you are using, you will add the appropriate ability modifier to the attack roll along with your ability bonus. If your attack goes down, you add the modifier again.

In general, the power modifier that changes the capability used by most weapons is a modifier. Note the “max”, as you can add another qualification modifier instead of the Strength modifier. This is where sophistication comes into play. Instead, add a modifier to your expertise. This is especially useful for characters who want to use a weapon but have invested more in their dexterity score than their strength score.

Let’s say your personality is a level one bully with a rapier. They have a powerful modifier of -1 and a dexterity modifier of +2. He tries to attack the opponent with 15 AC operating the rapier, and he rolls 11 on his attack roll. Will it be shot? First of all, rogues are good at rapiers, so off the bat, they count their own +2 professional bonus of +2 to their attack roll to make it 13.

Again, since rapiers have great features, they can select a distortion modifier to count to the attack bonus instead of a strength modifier. If this is done, they will have an attack roll of 15, creating the attack a success. If the Rapier did not have the function, the result would be 12 instead, as you would need to install a -1 power modifier.

What Classes Can Use A Rapier?

Rapiers are martial weapons, so mastering them is not uncommon for many classes. Of course, anyone can use a repairer, but not everyone is good at using it. Not existing proficient with weapons means you can’t count your skill bonus to your attack rules. It doesn’t sound like much; After all, at the first level, you only have +2. However, this number will be higher than your level.

General, most magic classes do not specialize in weapons. There are just six classes that specialize in repair, namely:

  • Barbarian (as a martial weapon)
  • Bard
  • Fighter (as a military weapon)
  • Paladin (as a military weapon)
  • Ranger (as a military weapon)
  • Rogue

Most of these classes are involved in more weapons than magic spells, except for the bards. Of course, Paladin and Ranger get spells from two levels, but one could argue that most of their spells are more about supporting the party as well as harming their enemies than hurting them.

Also, there are subclasses of Rogue and Fighter that can achieve spell casting, mainly Arcane Trickster and Eldritch Knight, respectively. Then again, it reaches the third level, and by this time the characters of these classes will have become accustomed to fighting using weapons.

Is There A Class That Starts With A Repair?

One of the classes that specialize in repair can start with a weapon in all. The only exception is the Ranger class, which has a choice of riot weapons, either two shortswords, or two easy melee weapons. When choosing an early weapon, classes usually have a choice to make. Many of these classes can start with a rapier to choose the “Martial Weapons” chance.

Below are the five remaining classes that can start with a rapier along with the choices presented to them.

  • Barbarian (a great axe; or any military melee weapon)
  • Bard (a rapier; a longsword; or any easy weapon)
  • Fighter (the martial weapon and a shield; or two martial weapons)
  • Paladin (the martial weapon and a shield; or two martial weapons)
  • Rogue ( shortsword or a rapier )

5e rapiers Are magical?

Not usually. Repairs are military weapons, but they are worldly goods in the D&D world. They can be operated by skilled warriors there, but they come from your regular blacksmith. Yet, there are many rapiers with magic in them. Here is a list of their rarities and the sources from which they emerge. Also included in the list if you need to be compatible with the items mentioned.

Mention that the “A” column in the table means “connection is required”. If yes, the item will need to be tweaked. If not, otherwise. uncommon

object Name  The Rarity A. sources
+1 Rapier Unusual No page 213, Dungeon Master’s Guide
+2 Rapier Rare No page 213, Dungeon Master’s Guide
+3 Rapier Very rare No  page 213, Dungeon Master’s Guide
Acheron Blade Rapier Rare Yes page 265, Explorer’s Guide to Wildemount
Corpse Slayer Rapier Rare Yes page 266, Explorer’s Guide to Wildemount
Dancing Rapier Very Rare Yes page 161, Dungeon Master’s Guide
Defender Rapier Legendary Yes page 164, Dungeon Master’s Guide
Dragon Slayer Rapier Rare No page 166, Dungeon Master’s Guide
Drow +1 Rapier Unknown No page 126, Monster Manual
Flame Tongue Rapier Rare Yes page 170, Dungeon Master’s Guide
Frost Brand Rapier Very Rare Yes page 171, Dungeon Master’s Guide
Giant Slayer Rapier Rare No page 172, Dungeon Master’s Guide
Hellfire Rapier Unusual No page 223, Baldur’s Gate: Descent Into Avernus
Holy Avenger Rapier Legendary Yes page 174, Dungeon Master’s Guide
Luck Blade Rapier Legendary Yes page 179, Dungeon Master’s Guide
Mind Blade Rapier Rare Yes page 181, Volo’s Guide to Monsters
Moon-Touched Rapier Common No page 138, Xanathar’s Guide to Everything
Nine Lives Stealer Rapier Very Rare Yes page 183, Volo’s Guide to Monsters
Rapier Armblade Common Yes page 276, Eberron: Rising from the Last War
Rapier of Certain Death Rare No page 270, Explorer’s Guide to Wildemount
Rapier of Life Stealing Rare Yes page 206, Dungeon Master’s Guide
Rapier of Vengeance Unusual Yes page 206, Dungeon Master’s Guide
Rapier of Warning Unusual Yes page 213, Dungeon Master’s Guide
Rapier of Wounding Rare Yes page 207, Dungeon Master’s Guide
Vicious +1 Rapier Unknown No page 149, Acquisitions Incorporated
Vicious Rapier Rare No page 209, Dungeon Master’s Guide

Rapier Is Good?

If you: also

  • you experienced with the rapier
  • Have a higher skill modifier compared to your power modifier
  • Want to exert the rapier on one hand just

Again yes, the rapier is useful because of its high damage (1d8 piercing damage) as compared to other military weapons, weapons with excellent properties, namely shortsword (1d6 piercing damage), Scimitar(1d6 slashing damage), and Whip (1d4 slashing). However, compared to short words and scimitar, the repair is not light.

Light Property gives you the ability to make another attack using another light weapon as a bonus action. The rapier can’t do that. Rather, a better option would be to have a shield in your other hand. That way, you deal with 1d8 piercing damage and have an extra two on your AC, creating it harder for you to hit.

However, there is a method of dual wield rapiers without the demand for light property, and that is through the dual wielder feat located in the Players Handbook, page 165. With that, you:

  1. If you run dual with both hands, keep +1 on your AC
  2. As a bonus action, you can make a second attack using another weapon from the other side even if the weapon you are using does not have light features.
  3. Instead of just one, two one-handed weapons can be pulled or held.

So, if you are planning a role that can use two weapons at the same time, but the light weapons seem very weak, this is a great achievement.

Lash is inferior when it comes to harm, but it is more accessible in terms of its reach. With it, you can attack 5 more feet. So, it comes down to what you value most: more access or more damage. In general, the distance between you and your enemies is not something to be worried about because you can reach them at your own pace. According to this logic, a rapier would be a more suitable choice.

Overall, the Rapier 1d8 is a good weapon for dealing with piercing damage. The average loss would be 4 or 5, and adding a modifier to the appropriate capacity would just increase the loss. Because the rapier has amazing features, you can utilize your Destruction Modifier for it.

FAQs of Rapier 5e Guide

How Much Damage Does A Rapier Deal?

Rapier deals 1d8 piercing damage.

The Cost Of Rapier Is How Much?

According to the Player’s Handbook, the usual cost of the rapier is 25 GP.

How Does Far The Rapier Reach?

Since it does not have the reach effects, the rapier would reach 5 ft. next to the user, equal to other martial melee weapons.

Are you Able To Dual-wield Two Rapiers?

Generally, no since the rapier does not have the light effects. Yet, you can take the Dual Wielder feat seen on page 165 so that you can dual-wield rapiers.

Are you Able To Wield A Rapier And A Shield?

you can, yes Rapiers are one-handed weapons, so you can grab a shield on your other hand to provide you that extra+2 increase for your AC.

Examining the description of Rapier, we can notice that it can be used in some methods like a light weapon (Weapon Finesse; no additional Power bonus for utilizing two-handed) but is not really a light weapon for any other purpose

Which Is a Useful Rapier Or A Shortsword?

It relies on what you want to do. Rapier deals more damage (1d8 piercing damage) than a shortsword (1d6 piercing damage).

However, the shortsword has a light feature while the rapier does not. That way, you can use two-sword fights with two short swords, something the rapper can’t get. Do you want to double weld? A short sword is more useful. Would you like a more lethal weapon? Then repair. If you plan to bring a shield with you, the rapier is even better.

Rapier Or Scimitar, Which Is Better?

This is similar to the comparison between a rapier and shortsword because a scimitar has the same features as the latter.

The main difference is that the scimitar minimizes the damage, while the repair and short-word piercing bargain damage. It does not appear regularly during battle, but some monsters are immune or resistant to piercing damage, while others reduce damage. It depends on the type of enemies you will encounter.

Rapier Or Longsword Which Is Better?

RApier (damage caused by 1d8 piercing) and Longsword (1d8 slashing damage) do the same amount of damage using one side. However, Longsword has a versatile feature, which means you can use it with both hands, increasing its loss (1d10 reduction loss). But Longsword doesn’t have great features, so you can just add a modifier to your power. If your skill modifier is greater than your strength modifier, it would be more useful for you to stick with the repair.




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